The Gnomon Workshop

Look Development with mental ray

3ds Max Techniques


In this title, Alessandro Cangelosi will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. He talks about procedural modeling, shading, lighting, and scene management using mental ray, then composites the rendered passes using Autodesk Combustion and Composite, (aka Toxik), to achieve a film or photorealistic look. Alessandro also takes a look at how to control rendering features using MAXScript to add some custom tools to the pipeline.

Duration: 314 minutes

Format: SD 1024x768

Alessandro Cangelosi

Lighting TD and FX TD

A strong passion for technology, science and art, movies like "Terminator 2", and the hours, days, years of studying techniques to replicate special effects, have led Alessandro from software development to VFX. He moved very quickly through generalist positions in small productions up to the most important roles as a Lighting TD / FX TD on commercials, video game cinematics and movies. Among the productions he worked on we can mention "2012", "Independence Day 2", "Prince of Persia: The forgotten sands", "Dead Rising 3", "Ghostbusters: The Videogame", "Romeo & Juliet", "Wolfstein: The New Order", some "Razer" commercials and many other stuff. He has also worked on national and international documentaries and developed plug-ins and custom tools for Autodesk 3ds Max. Alessandro has taught at various Italian and foreign institutes for visual effects and written technical articles on CG related topics.

  • " Alessandro has a proven track record and deep understanding of creating shaders that reproduce natural phenomena - like sand, ice, water surfaces, and lava. These are technical achievments, but Alessandro has a passion for cinematography, composition, lighting, and color. Having a solid foundation in these areas will always create better work - when artistic prowess meets technological understanding and not the other way around. Alessandro has helped us immensely on difficult effects shots, and we were able to trust his judgement on how a shot should be lit and composed. He always concentrates on the importance of a shot, its form and subject, before dealing with all the technology that goes into producing the end result. Alessandro's careful observations and strong technical skills have made it a pleasure working with him. "

    - Matt Moses
    Lighting Director Renkewitz Studios