The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In visual effects work, it is common to have an element in the live-action footage that needs to be tracked. This is often the case when you need to add an effect to an actor's face, attach a CG object to a moving vehicle, or even add lip sync to an animal's performance. In this title, Tim Dobbert shows you how to track an object's motion using matchmoving software. You'll learn how to use the solution to drive an object's animation in Maya and how to properly evaluate your results. He'll also show you advanced object tracking techniques such as how to solve for an object's motion when the camera is also in motion, and how to invert the camera's motion with that of the object. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover and After Effects.
Duration: 135 minutes
Format: SD 1024x768
Tim Dobbert is currently matchmove supervisor for The Orphanage in San Francisco. He has over eight years experience in the industry including work as a matchmover, animator and technical director. His credits include Hellboy, Sky Captain and the World of Tomorrow, Sin City, Harry Potter and the Goblet of Fire and Superman Returns as well as numerous commercial and television projects. He is the author of the first and only book on the subject, “Matchmoving: The Invisible Art of Camera Tracking.” He also teaches university classes in Matchmoving and Image-Based Content Creation, and has lectured throughout the world.
"Tim Dobbert has released a perfect companion to his benchmark book on 3D tracking with this new tutorial series on one of the most difficult aspects of visual effects. Ranging from matchmoving fundamentals to object tracking to studio production tips, this series will be essential to those wishing to master the field."
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Gnomon specializes in computer graphics education for careers in the entertainment industry.