The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this lecture, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more.
Duration: 74 minutes
Format: SD 1024x768
Maxime Deleris knew he wanted to work in video games from the moment he started to play Choplifter on his parents' Apple IIC in 1984. He studied visual arts and graphic communication, and began working as a multimedia and video editing artist in advertising, but soon became overwhelmed by his desire to create video games. He applied and landed an Art Director position at Kalisto, a French game company where he worked for five years. After Kalisto closed in 2002, he was hired by Infogrames in Lyon and then moved on to Ubisoft as a Visual Effects Artist. In 2006, Maxime became Senior Effects Artist for Ubisoft in Montreal. Maxime's credits include:Splinter Cell 2, 3 and 4, Surf's up, Rainbow 6, Vegas 2, Naruto 2, and Splinter Cell 5: Conviction.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.