Gavriil Afanasyev Klimov is a concept artist working in the film and game industries. Born and raised in Europe, he moved to Los Angeles to attend the Art Center College of Design, majoring in Industrial Design with a focus on Entertainment Design. Gavriil has since worked on a wide variety of projects for such studios as Activision, Adhesive Games, Blizzard Entertainment, Digital Frontier, Ignition Creative, Kojima Productions, MPC, Nike, Paramount Pictures, Pixar Animation Studios, Prologue, Rhythm and Hues and Treyarch. He is currently traveling the world, while working freelance on both film and game projects..
"Gavriil is definintely one of the most talented concept artists in this industry. I was blown away when I first saw his designs and he continues to inspire and raise the bar of quality with every new artwork"
- Fausto De Martini Concept Designer
"Gavriil Afanasyev Klimov is one of the most gifted concept artists in the industry , i`ve been following his designs for a while and I truly recommend Design Techniques for 3D Concept Art which is a fine and very well explained presentation of his workflow."
- Alessandro Baldasseroni Lead 3D Artist at Blur Studio
"Gavriil was approached because we needed a highly talented artist with a strong sense of industrial mechanical design who could concept complex ideas in 3d space with great detail and present them with a very high level of execution. Our collaboration with him created truly high caliber imaginative pieces"
- Colin Whitney Art Director at Treyarch
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