The Gnomon Workshop

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Sculpting the Planes of the Head

a fundamental guide to mastering the head with John Brown

In this tutorial, figurative artist and educator John Brown breaks down the life-size male head into a series of planes and facets, establishes the facial feature land marks, discusses depth, creating shadows and shares valuable techniques for sculpting the best head possible.
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Interview with Nick Hiatt

by Genese Davis

Art director, matte painter, and concept artist, Nick Hiatt, has garnered extensive experience in the world of games and VFX. His work includes mega hit titles such as Star Wars: Episode 7, Star Trek: Beyond, 12 Strong, Cloverfield: Paradox, and Mission Impossible 5. Nick Hiatt owns Bang Bang FX, a studio specializing in concept art, matte painting, and 3d environments.
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The Art of the Armature

Mastering the Pose with John Brown

Creating great sculpture is very much like creating great Architecture. The foundation and framework has to be built first and it must be strong and contain the necessary landmarks in order to achieve aesthetic success and evoke emotion.
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Introduction to Clarisse v4

with Alessandro Cangelosi

In this workshop, Alessandro Cangelosi guides you through Isotropix Clarisse V4. Beginning with the basic workflow needed to get up and running, Alessandro then delves into the various features and tools used to create a complete natural environment while taking advantage of Clarisse's powerful ability to handle complex scenes that contain billions of polygons.
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PREPARE TO BE EDUCATED AND INSPIRED

Get instant access to an amazing arts educational resource

Sign up for the subscription and broaden your skills as an artist with access to an amazing range of lectures and demos.
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Houdini Terrain Techniques

Creating Landscapes with Robby Branham

Houdini's heightfield nodes are shown in depth to demonstrate how to create terrains from scratch. Masking techniques are utilized to create unique and layered surfaces. Instancing and terrain duplication techniques are demonstrated to create large landscapes. Several different types of landscapes are created including a snowy mountain, a meteor crater, agricultural terracing and more.
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Interview with Jordan Soler

by Genese Davis

Digital artist, Jordan Soler, possesses invaluable skills including adaptability, flexibility, and the passion to face innumerable challenges. In this interview, Jordan Soler discusses key ingredients that make him an effective grooming artist, plus, the projects that impacted him most.
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SynthEyes Tracking for Production

Essential Tips, Tricks, and Theories with Kevin Bolivar

Kevin Bolivar takes you through SynthEyes tracking from beginning to end, explaining the theory and concepts applied to solve camera motion, distortion, and object tracks. Follow Kevin as he shows you essential tools and workflows to speed up your tracking and ship it to the next part of the production pipeline effectively.
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Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Building a Stylized Environment, Volume 1

Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

In this first volume of a three part series, Martin guides you through his ideation process, reference gathering and the initial stages of development for a large environment. He creates a meaningful block mesh in 3dsMax which can then be turned into modules to split the environment creation process into small tasks.
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Building a Stylized Environment, Volume 2

Ideation to Creation: Terrain, Rocks and Foliage with Martin Teichmann

In this second volume of the series, Martin guides you through the creation of the rock and vegetation assets needed for a detailed game environment based off the references and block meshes created in Volume One.
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Building a Stylized Environment, Volume 3

Ideation to Creation: Assembling the Scene in Unreal Engine with Martin Teichmann

In this final volume of a three-part series, Martin guides you through the process of assembling the scene in Unreal Engine 4. He starts by setting up the Unreal project and dresses the scene by placing all the main elements that were created in Volume Two.
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BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Interview with Elaina Scott

by Genese Davis

With seventeen years of combined experience in video games, film and TV, Lead Animator Elaina Scott, has amassed a wide range of invaluable skills and experience.
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Meet the Artist

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community forum image challenge

Fall 18 2d
  • 2D Winner
  • 3D Winner

2D Contest: Chamber of Chains

Winner: Julian_S

  • Fall 2018 Abandoned Auction House

  • Fall 2018 Chamber of Chains

  • Aug 2018 Rock Climbing Robot

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Modern Medieval Drawbridge

Enter

Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details

Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!