Digital Production
The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
Entertainment Design
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
Tattooing
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
Software
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.
Instructor GalleriesInstructor InterviewsJosh Herman was raised in Colorado, where he attended a local animation college. After graduating with a bachelor’s degree, he moved to Hollywood in 2008 to continue his education at the Gnomon School of Visual Effects. Immediately after graduation, Josh began work at Legacy Effects on projects such asReal Steel, The Amazing Spider-Man, Total Recall andThe Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake’s Deception. He was then recruited by Marvel Studios, where he worked on films such as Iron Man 3, Thor: The Dark World, Captain America: The Winter Solider, Guardians of the Galaxy and The Avengers: Age of Ultron. He is currently developing his own IPs for short stories and games, and has recently contributed to Essence: Creatures from Ballistic Publishing.
"Josh impressed me from the first moment I saw his work. When he started at Legacy I saw a lot of raw talent and ability, while working with him I watched that grow into a focused skill that allowed him to breathe life into his creations. From natural animal recreations to fantastic robot designs his range was hard to miss. Since joining the team at Marvel, and pursuing his own projects, that ability has shown him to be one of the power houses in the industry. Above all that, his commitment to teaching and ability to pass on the knowledge has honed a well deserved confidence in his craft. Anyone who has a chance to learn from him should jump at the opportunity. "