The Gnomon Workshop

Cinematic Illustration for Film

Photoshop Techniques with Francesco Corvino

Description

Storytelling, mood, composition — and, ultimately, the director’s vision — are essential elements that successful concept artists and illustrators must learn to translate onto a canvas quickly and effectively. In this workshop, Art Director and Concept Artist, Francesco Corvino, reveals how to master a cinematic illustration within a typical workday.


In just under three hours of video lessons, Francesco’s demonstration provides the skills needed to tackle future concepts, taught with crucial industry advice and professional tips along the way. The lectures are carefully designed to provide techniques that will help you to create your own Photoshop illustrations within an efficient timeframe. See how to select and use photographs, and pick up tricks for manipulating and painting over photographic elements for a unified image. Francesco also advises where and when to focus attention to hit goals and reach deadlines.


The six-chapter workshop begins with an initial brief and takes you from a sketch through to the final touches, including reference gathering; how to set up the main elements of the painting; composition; conveying a narrative; how to paint the characters, landscape, tree and other details and unite them into one scene; and finally the last touch-ups to perfect an illustration that is ready for presentation.


Duration: 174 Minutes

Format: HD 1920x1080

Francesco Corvino

Art Director, Concept Artist, Matte Painter

Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. His love for architecture, movies and storytelling is the main force behind his visionary style. After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company. Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world. Some of the films Francesco has worked on include: Thor Ragnarok, Fantastic Beasts, The Martian, Game of Thrones, Birdman, Teenage Mutant Ninja Turtles, Edge of Tomorrow, Maleficent, Spiderman 2, 300 Rise of an Empire, Sin City: A dame to kill for, World War Z.

  • "Francesco is one of the most talented artists with whom I have had the pleasure of working. His ability to bring Concept Art to life in such original and inspiring ways - using 3D models, photographs, and painting - has always impressed me, and I look forward to seeing what the future holds for this talented young artist."

    - Aaron Sims
    The Aaron Sims Company

  • "Francesco Corvino is not only a phenomenal Concept Designer and Matte Painter, but has also been an absolute joy to work with over the years. I've had the privilege of watching Francesco grow from his first few projects to becoming the super talent that he is today. I honestly cannot say enough good things about him. I'm so excited that he's come out with his own tutorial. I look forward to watching it and learning his process in depth."

    - Jerad S Marantz
    Creature/ Character/Concept Artist

  • "Francesco has worked on huge blockbusters while doing amazing work in Environmental Design and Digital Matte Painting. It's always a pleasure seeing his new work for the industry."

    - David Luong
    Senior Cinematic Artist II - Blizzard Entertainment