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Creature Sculpting with Dominic Qwek

ZBrush, Keyshot and Photoshop Techniques


In Creature Sculpting, Character Artist Dominic Qwek shares his workflow for creating a creature bust using ZBrush, KeyShot and Photoshop. He covers the initial design process and how to block out the primary and secondary forms and evolve the design in 3D. He then details the sculpt in multiple stages while covering the features in Sculptris Pro and talks about the various techniques he uses in each stage. Lastly, Dominic shows how to quickly setup lighting and rendering in KeyShot, then composite the render passes in Photoshop to create a realistic 3D creature concept for final presentation. For those interested in 3D creature design, this title offers valuable workflow and techniques from one of the industry’s leading artists.

Duration: 2h 26m

Format: HD 1920x1080

Dominic Qwek

Character Artist

Inspired by the unforgettable creatures that slithered their way through many classic sci-fi thrillers, Dominic Qwek spent countless hours in his youth filling notebooks with drawings of nightmarish creatures. This passion led him to an art career spanning over a decade where he would work in the games, film and collectibles industry for companies like Blizzard Entertainment and Guerrilla Games. He has since contributed to franchises such as Killzone 2, Starcraft 2, Hearthstone, World of Warcraft and Overwatch. He is now at Bonfire Studios working on a new IP. Today, Dominic is better known for creating haunting and evocative sculptural art of his own designs and producing them as limited edition sculptures. His works have been well received thanks to the continued support of collectors and sculpture enthusiasts.

  • "Dominic is one of the best character artists in this industry. He has great design skills and with his experience and knowledge of the tools his creations are always amazing. He has one of the best pipelines i know of and its great to be able to have access to it, I'm sure it will be useful even to the most experienced artist."

    - Rafael Grassetti
    Lead Character Artist at Sony Computer Entertainment

  • "Dominic's work really flourished over the last years. His creativity in regard of character and creature design is limitless. His workflow is simple and elegant which allows him to move quickly along his peers. I look forward in learning from his tutorial myself!"

    - Jonathan Berube
    Blizzard Entertainment