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Creating High-Resolution Custom Trees Using SpeedTree
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel

Jean-Michel Bihorel

3h 32m | 16 Chapters

Superhero Concept Design for Film & TV
Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato

Luca Nemolato

2h 45m | 11 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Efficient Techniques for Building 3D Environments
Tips For Nuke, Clarisse, Houdini, SpeedTree, Maya & More With James A.J. Miller

James A.J. Miller

3h 06m | 8 Chapters

Introduction to Grooming With Ornatrix in Maya
Ornatrix, Maya, Substance Painter & V-Ray Workflow With Santhosh Koneru

Santhosh Koneru

2h 49m | 10 Chapters

Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz

3h 55m | 13 Chapters

Creature Grooming Techniques in Houdini
A Maya, Houdini & Nuke Workflow With Luis Cadavid

Luis Cadavid

3h 05m | 18 Chapters

Creating an Original 3D Creature Concept: Viper Dragon
ZBrush, Maya, Mari, KeyShot & Photoshop Workflow With Kurtis Dawe

Kurtis Dawe

7h 04m | 17 Chapters

Photorealistic Character Look Dev in Maya & Arnold
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim

Sefki Ibrahim

2h 49m | 5 Chapters

Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov

Vladimir Somov

2h 07m | 15 Chapters

Gaea Essentials: Create Realistic Procedural Environments
A Comprehensive Crash Course in Procedural Terrain Creation With Dax Pandhi

Dax Pandhi

4h 47m | 8 Chapters

Creating Sci-Fi Keyframe Concept Art
From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue

Sebastien Hue

5h 30m | 12 Chapters

Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 30m | 16 Chapters

Introduction to Creature Design: Volume 2
Coloring Creature Concepts in Photoshop With Kyle Brown

Kyle Brown

4h 24m | 7 Chapters

Creating Costume Concept Art for Film & TV
Concept Design Workflow for Photoshop With Gina DeDomenico

Gina DeDomenico

3h 35m | 6 Chapters

Lighting & Look Dev Essentials Vol 2: Shading & Texturing
Create Realistic Shaders & Procedural Textures in Maya & Redshift With Adrien Vallecilla

Adrien Vallecilla

4h 41m | 7 Chapters

Creating a Concept Model in VR
Vehicle Modeling in Gravity Sketch & Cinema 4D With Glen Southern

Glen Southern

3h 29m | 15 Chapters

Getting Started With Look Development in Houdini
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc

Brent Le Blanc

2h 20m | 6 Chapters

Creating a Photorealistic 3D Prop for Production
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 06m | 6 Chapters

Creating Creature Hair & Fur Grooms in Houdini
Advanced Grooming Techniques with Kristin Farrensteiner

Kristin Farrensteiner

7h 56m | 19 Chapters

Lighting & Look Dev Essentials Vol. 1: Lighting Theory
Understanding CG Lighting in Maya, Redshift & Nuke With Adrien Vallecilla

Adrien Vallecilla

4h 00m | 7 Chapters

Getting Started in Cinema 4D for Designers
Designing With 3D With Tomasz Opasinski

Tomasz Opasinski

4h 22m | 16 Chapters

Creating Procedural Environments in Gaea & Houdini
Icy Cliffs & Rocky Terrain With Rasha Shalaby

Rasha Shalaby

3h 27m | 11 Chapters

Creating a Stylized Groom in Maya & XGen
Tube Geometry Workflow with Bhavika Bajpai

Bhavika Bajpai

3h 22m | 12 Chapters

3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla

Adrien Vallecilla

5h 45m | 9 Chapters

Natural Environment Creation Techniques
Clarisse, Houdini, and Terragen Training with Alessandro Cangelosi

Alessandro Cangelosi

6h 36m | 11 Chapters

Product Rendering with V-Ray
Lighting and Post-Production Techniques with Jesse Flores

Jesse Flores

4h 22m | 8 Chapters

Grooming in Yeti
Hair Solutions for an Animation Pipeline with Victor J Garza

Victor Javier Garza

2h 21m | 21 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Exterior Scene Development
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla

Adrien Vallecilla

6h 10m | 13 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters

Original Creature Concepts
Exploration to Presentation with Pablo Munoz Gomez

Pablo Munoz

2h 48m | 9 Chapters

Creating a Photoreal Interior
with Adrien Vallecilla

Adrien Vallecilla

6h 04m | 15 Chapters

Designing a Piloted Combat Mech
with Ara Kermanikian

Ara Kermanikian

10h 48m | 19 Chapters

How to make a Creature with Character
with Ian Joyner

Ian Joyner

3h 02m | 8 Chapters

Look Development and Lighting Techniques for Film
The Making of "The Ningyo" with Miguel Ortega

Miguel Ortega

3h 23m | 11 Chapters

Creating Translucent Creature Skin
Painting Techniques with Gino Acevedo

Gino Acevedo

1h 51m | 6 Chapters

The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims

2h 06m | 7 Chapters

Creating Keyframe Illustrations for Film
2D/3D Techniques & Workflow with Jama Jurabaev

Jama Jurabaev

2h 45m | 10 Chapters

Designing a Goddess of War
Step-by-Step Workflow with Andy Park

Andy Park

2h 52m | 8 Chapters

Cinematic Illustration for Film
Photoshop Techniques with Francesco Corvino

Francesco Corvino

2h 54m | 5 Chapters

Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Alex Nice

3h 17m | 8 Chapters

Hunting the Idea
Creative Concept Design with Miguel Martinez

Miguel Martinez

2h 13m | 13 Chapters

Environmental Storytelling
Composition and Shape Language with Eddie Bennun

Eddie Bennun

2h 46m | 10 Chapters

Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens

2h 03m | 10 Chapters

Introduction to Lighting for Animation
with Alexander Corll

Alexander Corll

1h 48m | 6 Chapters

Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek

2h 26m | 11 Chapters

Houdini Terrain Techniques
Creating Landscapes with Robby Branham

Robby Branham

3h 40m | 17 Chapters

Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine

Martin Teichmann

4h 24m | 20 Chapters

Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann

2h 41m | 11 Chapters